﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TValue <T>
{
    private T _value;

    public TValue(T value)
    {
        _value = value;
    }

    public T GetValue()
    {
        return _value;
    }

    public void SetValue(T newValue)
    {
        _value = newValue;
    }
}